You have wandered from the, proofs of concepts to the full island design of Nemo's Mind. This page and the Maps page access the same links but this one comes with short relational descriptions.
The terrain pages are a repository for inspirational ideas . Creators use or discard ideas according to their creative path. Since the terrain is an evolving entity, it is the norm for only partial use of the settings presented here. Others will add onto terrains as they evolve. Original creators, and follow on evolvers, will be in the credits.
The first list jumps to the 4 primary attractants.
The second list is the comprehensive description of the island's surface, underground, and underwater splendors.
If you have an idea for an interactive surreal terrain of your own, the island is growing...this is the beauty of Nemo's surreal mind.
The social and geographical heart of the island.
From far away the 6 towers beckon. The Tower appears to be one tower but is 6 towers joined at one center and radiating in the 6 directions or a 3D axis with 6 termination points - the tower sits in a mechanical rotation/axis that is flush with the grounds of the Observatory, with the cliff running under the 2 outer arms of the Tower, so the passenger decks of the Tower hang out over the space beyond the edge of the cliffs during rotations every 5 minutes.
The Towers and the Observatory grounds, are designed as the evening social center for explorers. The Observatory perches on the Cliff Rift that separates the island in 2 parts. The Monarch of the Seas (giant stone whale) and The Towers of Time dominate the ambience of the Observatory. A giant fountain feeds streams into 2 gardens, one formal and one natural. A giant sun dial can be used to predict surreal events around the island as the shadow traces a line, across a replica of the island. Quick connections to 2 other areas for social scenery, The Giant Bonsai Enclosure and the Subterranean Dream/Consciousness Sequence.
The gateway to the underwater world of Captain Nemo and the explorer collects the personal Mini-Sub Dolphin.
If you want the underwater social scene then the explorer will hook up (by personal mini sub dolphin) to one of the Nautilus fleet as you ride around the island. The whole underwater splendor of Atlantis and reefs and ship wrecks and the play of light by sun and spot lights directed by the explorer.
All of this underwater realm starts at the Lagoon. Part of the lagoon reef is INMO island where the mini-subs are produced.
Accessed by the mini sub dolphin (through the River of Life) and represents the different aspects of consciousness and thought from subconscious to super conscious, as you climb to the surface at the bottom of the Crater Lake.
This is one of the surreal, cultural, architectural collections. For the Euro Dream Set this means classic interactions with stone lions, seasonal gardens, and art galleries with paintings the explorer will walk around in, for example. In the end, it all spins on a carousel rising up to the moon.
You start at the West end of a beach reaching 1/3 around the island circumference. This first area goes after beautiful vistas with jungle, surf, shipwreck, a companion dolphin and above the impenetrable cliffs the explorer can see the the 3 Sisters Mountains beckoning. And the cliffs that block the explorer from moving inland have an obvious break - and the call to the Crack in the Earth.
Most likely skipped over on initial exploration. Like memories, something to come back to later. As you climb the slopes the flora turns to pine forests - you may find Nemo’s forest cabin refuge, heavily linked by surreal elements to Nemo’s past. This will be part of an experiment to have some narration to further the oppression theme that is 20,000 Leagues Under the Sea.
One of the Dream Structure Sets to interact with the explorer in a surreal manner. The first set to run into is the Euro themed set along the Northern edge of the island. This area shows how beautiful, powerful, and interactive themed sets of architecture can be. It will also show how well these Surreal Dream Structures can fit into the island logically. Dream Sets are architecture of all time (up to the Jules Verne period) and all cultures.
Beautiful scenery as the forest does spotty transitions into desert. The plateaus and mesas are patterned with petroglyphs from around the world. Arranged to disorient, give a sense of expanse, and a reason to come back later. Hidden in one plateau is an Abandoned Laboratory at Poison Lake, The facility of Nemo’s initial research into the "power of the sun"
3 mountains become an arctic (Antarctic) setting when you cross the line into the arctic circle. First down the hill to the circle boundaries wins.
At the base of the mountains you find beautiful scenery with alpine lakes reflecting the stark volcanic mountains. Stepping up the slope triggers a sudden surreal change from summer settings to arctic extremes. Aurora borealis, glacial pools and ice slopes for sliding down on top of the glacier and underneath within its hidden streams. The top of the world isolation, looking down on the rest of the island landscape which will also be turned to arctic visions until the Arctic Circle is crossed again.
Designed as the evening social center for explorers. This is the place for the tower of time and night time lightings and the play of water over the gardens. The Observatory perches on the Cliff Rift that separates the island in 2 parts. The Monarch of the Seas (giant stone whale) and The Towers of Time dominate the ambience of the Observatory. A giant fountain feeds streams into 2 gardens, one formal and one natural. A giant sun dial can be used to predict surreal events around the island as the shadow traces a line, across a replica of the island.
The Monarch is the access to the Giant Bonsai. Later the Giant Bonsai enclosure is accessed by water on the way to the condensation sphere.
The rotating Monarch of the Observatory grants passage down a vertical cave with a giant window opening to the cliff. Contains a controlled environment with giant bonsai limbs to walk over the Japanese style garden and waterfall. A dead end until you find your way further underground with your personal mini-sub dolphin.
The only surface path from the Cliff Rift to the Western half of the island is from the north end of the cliff rift and then the water current will sweep the explorer to this beach for an anti-oppression moment at the dilapidated port.
The last set of dream structures stretches from the mangrove canals to islands of gnarled root cypress - Indonesia sets?
Mazes of trails through out the West half are the domain of the giant crabs and giant beetles. It will be a challenge to find the entrance to Nemo's Bunker!
Much of the Eastern half of the island is shadowed by the cliff rift of hundreds of feet high. Makes great fog terrain following the decreasing shadow of the day. Contains some surreal cultural sets, hides Nemo's Lair, hidden trails full of giant crabs (Jules Verne 50s movies). a game to evade the danger to get to the bunker.
Carved into the ancient white corral beds. The artificial tunnels and austere settings mix with the natural beauty of caves and openings to the jungle above. The bunker leads to a giant window to the underwater sights of the lagoon. The Bunker is the only access to the underwater vistas of the Lagoon.
Access to bottom walking dive suits is through a glass half dome. Beautiful sea life and varied underwater terrain with statues. The suspended underwater walkway appears to connect the Bunker and the artificial Omen island.
The famous submarine is found in the deep of the Lagoon. The rest of the fleet is is available for piloting and partying as the reefs and ruins slide by the huge viewing windows as you circle the island. Any social group can take a sub for a ride.
The explorer can only penetrate Omen Island by way of the Lagoon. This Nemo facility sits atop and inside the reef wall - it contains Nemo’s laboratory of the interactive workings of the universe and is the production site for the fleet and the source for a personal mini-sub dolphin.
Get your own personal Mini-Sub Dolphin at Omen Island. The explorer's gateway to the underwater universe and the only way to access the island underground.
The first river splits in to the River of Life and the River of Death which ends at Poison Lake and the Abandoned Laboratory .
Once you have your mini-sub dolphin then you have access to greater reaches of the sea and the 2 rivers and the lagoon (not the one at the Crack of the Earth). The river of life takes you to the water elevator for an alternate access to the Giant Bonsai and access to the Condensation Sphere. The river of death goes underground to an old poisoned laboratory in the desert.
The River of Life surfaces in the Shadowed Jungle (below the Cliff Rift) and then continues up the Water Shaft climbing half way up the Cliff Rift.
Can't be accessed until attaining the personal mini-sub dolphin.
The underground carved sphere. The mysterious power of the Nautilus used to turn salt water to fresh. A dreamscape of fog and connecting to caverns taking you to the first step in the subconscious symbols.
At the top of the Water Shaft the Mini-Sub Dolphin can hook into a ride on the tracks going through the shafts to access the massive Condensation Sphere. This is the first of 3 main parts in the underground sequence of spherical constructs to represent the levels of our consciousness.
A series of underground events from the caves of the condensation sphere: the binaries (subconscious symbols) to the Pantheon is the exploration of subconscious to enlightened at the pantheon which is the entrance to the bottom of the lake/crater
In the labyrinth of caves branching out from the walls of the Condensation sphere, countless human forms in the rocks and walls. A path to the Transforming Statue.
The last of the Underground Sequence represents the super conscious. Water dappled sunlight comes through the circle in the top of a half sphere room. A rotating 3D Earth fades in with you as the center.
Leaving the Pantheon dome is a swim from the bottom of the lake. Climb up the inner walls of the volcano, to the Balloon House, and your personal Dirigible for air transportation. The new found freedom to go through out the island and otherwise inaccessible spots. Imagine the view down the sides of the volcano as you lift off
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