- a richly decorated seasonal Indian hunting cabin to reflect one of Nemo’s childhood memories - as a prince in India before war and slavery (revealed in Mysterious Island) - several chances for surrealism - but a real part of the island as something Nemo built as reminder of either better times or as reason to drive his quest
- replays of childhood memories and the forces driving Nemo to his life long mission
- memory - childhood defines who you are - the furthest human evidence east and west on the island is this site and the light house - both sites are memory related (memory encompasses all in this psychological refuge)
- this may be the explorers first contact with elements that may seem surreal - based on Nemo’s memory
- way to find the cabin is by taking direction from a power cable that goes from poison lake through the forest to the cabin intermittently exposed on the surface - if they go wrong way they lose it in desert and later they see same wiring going into the cliff with the vent - so they know to follow it the other way into the forest down slope - then once lose track of last of power cable then...the power cable trail is something fellow explorers can pass to each other if an explorer has yet to visit this area
- a group of different pines in color and height hides a structure - observation and exploration is everything - reward it - this would be a great India styled retreat cabin with a statue (statues are a definite theme in this program) that comes alive in the evening to visit? - do lighting in the cabin by metal lamp with amber light showing through stamped metal patterns - the quiet retreat cabin has a water well that is a visual portal changing through the day as a story of Nemo’s child hood - a first childhood love - a favorite game showing a scientific principle - a story told to him by a parent
- Nemo’s lost projects from child hood scattered in the forests - cool artifacts of the mind and remnants/memories of family or scientific interest
- A classy way to do memory replays would be by sound and shadows alone - the explorer could follow an event as it plays out along a path and down to the beach
- perhaps a surreal element shows a young boy hiding in the well (water is safety) with the sound of a few gun shots above - initially this could all be communicated by sound if the animation isn’t in place
Keep Following the Trail..