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The Mindful design of the chat world

Strategic Strengths of the Nemo's Mind Concept

  • Artful chat worlds will become house hold names like books and movies. We will come back to our favorites, decade after decade to see the evolution of Nemo's Mind, like subscribing to a streaming platform for a few months at at a time
  • A chat world can take full advantage of the real time Unreal Light. More than any other use of the Unreal engine. Cinematics, scene shots, advertising, games - none compare to the full extent capable in an interactive use without the burden of the FPS of an FPS.
  • The Unreal Light = beauty = aesthetics plus the interactivity and social scene.
  • Evolution of both the realtime Aesthetic demonstration and the chat world island of Nemo's Mind, is a supportive symbiosis.
  • The chat world product is persistent. With additional landscapes and improvements, it will be an industry staple - more so than any other type of product, of the Unreal game engine.

Chat is Already Here

Chat is Already Here

Chat is Already Here

Chat has not been fully exploited and yet it is already a proven model. The video game industry is dominated by big dogs for good reason. But in the themed chat world? There is room  for everyone to participate in creating  themed  wonders that are expected to push the boundaries and evolve over time. And updating is a process that is easier every year.

The Heart

Chat is Already Here

Chat is Already Here

The2 downloads will always be the heart and strength of the Nemo's Mind strategy. It is the gateway and the teaching tool. Those that learn something from the Nemo's Mind discord will come back to give back, and attach their name.  If we maintain and refresh the 2 downloads as we experiment for the chat world product, then they will always strengthen our brand. The ultimate cyber symbiosis.

Simple Interaction

The video game minded developer may not get it immediately.  Having amazing graphics and then being able to lean into a snow storm or tumble down a river in an impromptu race with your chat companions...environments not limited to reality.  If movies are for the masses then why not bring cinematic beauty that is interactive?

The Island Mind - No Surreal Limit

The primary theme of Nemo's Mind allows room for just about any creative interaction. The island in this project is our mind. In this example Jules Verne's 20,000 Leagues Under the Sea can range from the historically grounded oppression (slave trade) from the Jules Verne novel to the radioactive products of the 50's movies spawned from 20,000 Leagues Under the Sea and then branch off other Jules Verne themes such as the Journey to the Center of the World. But we will expand the oppression theme as looked at further below.

Even though we chase cinematic quality we are not concentrating on hyper realism rendering. We want the dramatic, the surreal, and the beauty we can take from the highest quality assets: the painting, the storms, the interactive. Trees don't stay put. Cliffs are unrealistic but amazing. Overdone lighting, translucency, movement, energy. Dramatic. Surreal. The canvas, the composition..all together, the Unreal light.

Surreal interaction -> dramatic landscapes -> the Unrealverse is the gift of beauty ->

Surreal interaction -> dramatic landscapes -> the Unrealverse is the gift of beauty ->

Surreal interaction -> dramatic landscapes -> the Unrealverse is the gift of beauty ->

Unreal 5

Surreal interaction -> dramatic landscapes -> the Unrealverse is the gift of beauty ->

Surreal interaction -> dramatic landscapes -> the Unrealverse is the gift of beauty ->

The Nemo's Mind project has waited a quarter of a century for an engine that can fulfill 2 criteria. First, a platform that can technically be a one person operation. Meaning a simplified operation unlike the 100 person teams of the past. Second, the rendering quality has to surpass the video game and match up with the people's expectations for cinema quality beauty. An additional bonus is all of the assets on the marketplace. A few peeps can do more than ever. Unreal 5 is the answer to Nemo's Mind.


Evolution is the Revolution

The individual chat worlds can be relevant a century later and have everlasting nostalgia beyond that.  Their names will be house hold names. And our names will be forever attached in its digital signatures. A chat world never has to be finished. It could be initially put into service with disconnected terrains that merge over the years...

Social Minded Theme

For instance infusing Nemo's Mind with social themes of oppression. One strategy to enlarge the projects reach is with a connected social cause. One can argue all human oppression begins with the global oppression of women.  The predominant theme of Jules Verne's 20,000 Leagues Under The Sea is slavery and suppression of humanity and nature. So this is a theme that could be a part of the island as a subject for future chatters. There is much juxtaposition. Nemo is patriarchal so there is slavery within slavery in the theme. Bu this is a sideline. We will unravel the insidious nature of subjugation and Nemo will not be the hero or even anti-hero of that time period.

  traverse 

 the island

on the ocean of your mind

 

 under the surface

     a collective sub-conscious few discover 

 

 landscapes 

 surreal     fantastic    technological    exotic


a living island 

 a global collective consciousness

 the psyche's refuge    




like hand coloring yesterday's photos.. we are painting the worlds of  tomorrow

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