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filler@godaddy.com
These are the main products we are evangelizing in the first year. With these we prove the viability of a chat world that can use higher assets not useable in AAA video games. This is the proof of concept demonstration.
The planet's most amazing water simulator! You can not get out of the water! German professor originates the code and the student makes it an Unreal product. The feature I like the best is baking the flow of the water when a simulation is just about at the end of the water movement, as it finishes filling an area. This captures amazing slow swirls of movement around the features it intersects with at the surface, making things like slow back eddies.
Unbelievable!! This guy does not charge enough for this well loved product! And a crazily supported product through Discord! It took only 15 minutes to take the weather presets and add hot buttons to access every one of some 12+ presets of Variable snow, rain, dust storms, cloud coverage and best of all animated day and night cycles. We made our day night cycle 1 minute long for demonstration purposes of all the sun and cloud shadowing and color changes. Of course you can stop the moon or sun in its tracks to study an effect on landscape, clouds, or architecture.
This is peeing your pants DESIGN! When you see it in our ocean you must have it. So much flexibility and natural movements! It is pure ballet! Absolutely amazing Swirling schools of fish. You can put them into invisible containers - change the movements and speeds - dictate what to avoid (set to player pawn and chase them!) put a swirling school on a spline track - add different fish from their fish packages - AND!!!! Add several kinds of whales, giant squid, dolphins, manatee, different sharks. These are fun to play with! They all scale to visually huge displays of beautiful animation!
We use the Wolves, Foxes, Cats, Bears/Pandas, and the Stag. Didn't take long to realize this Ukranian developer's critters are the best looking, the best animations, and the best AI for building animal companions and as player characters! I must have them all! It was easy to take the 2 basic AI behaviors and add packs of critters. Have them keeping pace with the player, by having them lope ahead, to forward points so they are doing more than just following the player. It was also easy to add both of the given behaviors together so the creatures can loiter when they arrive at a nav point until the player character catches up to them. Can have mixed packs like a stag following a bear. So much etc.
MAWI continually adds more environments and they have reliably updated them along with the Unreal Engine updates! They are always experimenting with the latest UE5 landscape features. Want nanite forests and RVT? Already there! Their demo levels are absolutely beautiful and motivating. We will use 8 of their packages here: Tropical Rainforest, Broadleaf Forest, Conifer Forest, Dune Desert, Arctic Greenland, Burned Dead Forest, Shrubs and Bushes, and Lava Desert! For the first demo version we will be using only the Desert, and Shrubs, and their free landscape material.
FAB! So hard to find the good products! Searched for ever for cliffs and boulders that have at least 4 sides. This series of 4 sets has stackable assets and with at least 8 facades per asset (all 4 sides and then flip it upside down - could do a whole cliff with just one static mesh!). These are well crafted and well put together in the demo level designs. When I imagine a dramatic display of stone over a large area - this is exactly what the Cliff Land series delivers! The first version of the realtime demo will have the Desert Son/Sun package.
The best and the most aesthetic demo maps on the market! We use the ruins their dark medieval cathedral assets in the first year. We will probably put their 3 sets of gothic cemetery and crypt sets to work to show off the Fluid Ninja fogging and UDS weather.
This one is for the future! For now we add interaction with the player character for fire and fog and the giant water marble. Gotta have the fog rolling in around objects and player disturbing the mist.
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