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Condensation/Dream Sphere and the Underground Sequence

  • Beginning of the Underground  Consciousness Sequence along with progression upward into the caves with Caves of Humanity and Binaries and Pantheon to the bottom of Crater Lake. Every facet is spherical. Worlds within worlds - Spheres within...
  • The Condensation Sphere provides fresh water to an island that is too small to produce its own reliable source by turning salt water to steam by thermal or nuclear energy and catches the water as it condenses.
  • Necessarily massive to be able to produce vast amounts of fresh water.
  • The Surreal facet as the Dream Sphere is reached at the very top of the Condensation sphere. Can drop object gathered from around the island to produce dream images in the fog. Sphere represents the lowest primal part of the brain that is most in touch with our physical and emotional realities.
  • Dream Sphere is also the 3rd part of party central along with the Bonsai Enclosure and the Observatory. Meaning all 3 could be done in sequence.

Dream Sphere

Overview

  • Beginning of the Underground  Consciousness Sequence along with progression upward into the caves with Caves of Humanity and Binaries and Pantheon to the bottom of Crater Lake. Every facet is spherical. Worlds within worlds - Spheres within...
  • The Condensation Sphere provides fresh water to an island that is too small to produce its own reliable source by turning salt water to steam by thermal or nuclear energy and catches the water as it condenses.
  • Necessarily massive to be able to produce vast amounts of fresh water.
  • The Surreal facet as the Dream Sphere is reached at the very top of the Condensation sphere. Can drop object gathered from around the island to produce dream images in the fog. Sphere represents the lowest primal part of the brain that is most in touch with our physical and emotional realities.
  • Dream Sphere is also the 3rd part of party central along with the Bonsai Enclosure and the Observatory. Meaning all 3 could be done in sequence.

DREAM SPHERE - Placement in the Navigation Scheme

  • 2 mini-sub routes to reach the Dream/condensation Sphere, from the River of Life through the Bonsai Enclosure, or through the Grotto after gate opened from inside by way of other route. Things to learn later so can travel from upper end of sphere to bottom in easier planned fashion.
  • Condensation/dream sphere is appropriately the hub of the underground and is the gate to the rest of the underground sequence.
  • Sphere is the hub of fresh water for the observatory, bonsai enclosure, crater lake, and the underground river of life.
  • Sub can attach to a track. Track continues down the side of the sphere and can go down into the ocean water at the bottom - from here the sub can continue out the underground water way through the Grotto.   Until finding a barrier that can be opened only from the sphere side - and now explorer can access the sphere through the grotto by way of personal mini-sub Dolphin. Until then the sub when in the area earlier might have seen water being sucked in and out during tide changes - tidal changes are something to be used over and over again for the Nemo’s Mind theme.
  • To make the big 3 party central locations easier to access - once an explorer has accessed all 3 areas then they can instantly move between the 3 with party portals.  Should be easy for a party of people to flow between these.  If more than 5 stand in portal spot then they go to the next location.

Theme Tags

 

  • Surreal - Dream animations spawned by found artifacts.  Therefore every theme in Nemo's Mind will be touched by the countless animations that can be added through the years.
  • Technology - nuclear or thermal volcanic condensation sphere.
  • Water - Sea water turns to steam to fog to pure water.
  • Insidious spheres of containment

Broad Theme

  • From water and fog and dolphins comes dreams. 
  • Dropping symbols from the circular balcony of upper  subconscious to the lower (there are matching steel balconies below but white salt encrusted) - and when it drops to that level becomes a dream animation/symbolic.
  • The Condensation/Dream Sphere is a great juxtaposition of technology and the vortex of primal sub consciousness.  The visible change of water to steam to fog to pure water matches up against the surreal transforming of physical objects and fog into Dream Animations.
  • Water/evaporation/condensation mixed in with the humanity (branching caves of humanity) and dream themes really do physically symbolize the universal theme of water as a medium of transition.  Thus Nemo's motto of "Mobilis in Mobile"  Movement through a mobile medium.  Appropriate to the mind and to water.
  • In contrast to the river of death leading to poison lake facilities - this power plant is giving life to Bonsai Enclosure, Observatory, and the River of Life.

Dream/Condensation Sphere Details

 

  • Where the mini-sub Dolphin land track enters the sphere from the Bonsai Enclosure - track comes in at mid level of the sphere. To go upward is to walk the diagonal water sluices. Sluices are walkways with ⅓ meter of water flowing down. Almost to the top of the Condensation Sphere is a circular walkway around the sphere surface.
  • The mini-sub Dolphin stops when it enters the dream sphere and now you can hear the echo of moving water and the falling of rain. Condensation from the roof - most will be caught in the lower sphere for the River of Life. Upper catches of water will go to the Bonsai Enclosure.
  • The tunnel opens at the top of the staggering view of a huge underground sphere - so big its raining - imagine the sound! Sound lessens toward the top - sounds like a waterfall with the water coming down the surface.
  • Nemo:  "The complete harnessing of something is always euphoric.  In the end disquieting."
  • Sphere covers the distance from sea level (ocean water at the bottom) to a point almost touching the surface of the island in order for the condensation drainage to gravity feed to the observatory.
  • From the initial view at near top of the sphere the explorer can see across to the other side through the mist of fog thicker at the top.  Unless someone at top drops a dream animating artifact which will momentarily dissipate the fog in swirling vortex.
  • To maximize surface area for condensation, the surface is scored vertically, which also helps the flow of water.  So the sphere has the lines of longitude.
  • Huge - The sphere reaches from sea level to above the top of the cliff rift. small plume of steam rises up from the center and dissipates.
  • The view is heavy or oily looking with the slight fogging of high humidity.
  • You see the different colors of the different rock the sphere is carved out of - giving the sphere a reddish and gray marbled look showing horizontal layers.
  • If a track goes all the way to the top - the explorer can  climb out of the Dolphin and climb a metal walkway.
  • As you climb you see more and more condensation on the volcanic walls and more of it visibly flowing down the walls.
  • Multiple aqueducts line the sphere's surface collecting the condensation and channeling it outward to the stream of water paralleling the tunnel back to the waterfalls at the bonsai enclosure.
  • So some of the water exits to go to the Observatory, another exit to the Bonsai enclosure, the rest to the River of Life.
  • Much of the sphere wall is pocked by rough openings where the carved wall intersects the areas with porous volcanic material.  Much of the rough walls covered by dripping moss.
  • Possible to launch Dolphin into the aqueduct to ride down to ocean level.
  • Hear a pulsing sound from below where the nuclear/thermal steam plant lets out steam in a soft rhythm in a way that it is subconsciously like a heartbeat at a slow rate of 65 beats per minute.
  • Intersects with networks of caves (caves of humanity) from the bottom of the sphere all the way to the top.  Only some of them are accessible from the dolphin tracks.
  • Lower part of sphere is less thick with evaporation fog - no echo here.
  • The branching caves are full of rock carved tableaus of humanity all feeding into the sphere physically and evaporation/fog wise and with heavy moss streaming back into the sphere from the caves.
  • Will have some indicators of volcanic activity to theme up with the artificial power of the nuclear steam plant.
  • The man made structures such as balconies and stairs and the condensation catch and supports are all in metal styled after the riveting and bracing in the Nautilus.
  • Balconies are at several levels.
  • The sub track is salt encrusted near the bottom.  Sub dis-engager to go water mode to Grotto.
  • The condensation catches could be a fun water slide or a quicker route back from the upper caves to the mini-sub Dolphin waiting at the widest part of the sphere.
  • Steam plant is at bottom of sphere in a side cave - the source of electricity for the lights through out the subterranean sequence and through out the island such as the cliff and balloon house, INMO island, bunker, observatory and possibly the cabin retreat on the eastern forest.
  • A second water route from the condensation sphere dissipates the used hot salt water - this is Nemo's anal side again and logically makes it so real dolphins can come into the bottom of the dream sphere through the other "Grotto" route without encountering hot high salt content water.
  • Massive salt build up on all lower structure.
  • The salt dispersion water route goes east and north and intersects the ocean at the underwater structures of the 2nd set of dream structures - so some steam plumes rising from that beach.
  • The lower condensation catches produce 4 streams and at the bottom are gravity directed into 4 spouts of water arcing through the air and meeting at the surface of the salt water - the fresh water and warmer salt water could be an attractant to sea mammals for drinking and enjoying the warm water. 

Dream Animation Ideas

  • Nemo:  "I find that as I sleep in my latest years, I take refuge in creations of my mind. I do not like the lack of form and so I have indulged only in an orderly sequence of spheres such as this one, that lie through out the underground of my mind as they strive to bubble to the surface".
  • You look through the items you have collected in anticipation of this feature you have heard about from other explorers.
  • Any dream animation is seen by all in the sphere. So parties of explorers will want to gather up forces for a dream party.
  • Dropping clears the steam cloud as it falls through the sphere - and lights up the sphere walls as it falls - fog could swirl outward to keep sides of sphere hidden - as the receding fog follows the artifact down.  Each animation has different color such as blue light  when water is poured by the explorer  - blue is from Tibetan dream meditation exercise.  Perhaps the waves of splash below splashes outward and when it comes back in it tosses the vision up or tossed up by a dolphin - vision forms as it climbs upward from the splash below (this is only chance to see carved sphere in entirety and is a prelude to the whole sphere theme to come).
  • Artifacts could be anything fitting the various themes such as insects in amber (time, imprisonment).
  • Example - Dropping a pearl produces a vision of the full moon panning down to waves covering the clams. Pearls being a product of creatures, of our lunar tides. Throw a pearl in and you get a vision of coming up to surface at high tide and moving to a small tidal pool with the moon in its reflection - could also get moon/tidal connections with moonstone or selenite as a nod to the association of crystals and dreaming.
  • Example - A stone becoming a giant moon to walk around on?
  • Example - If explorer drops water it produces a see though spherical crystal with fracture refracting light from below.
  • Example - Example - Dirt could produce a personal flyby for explorers showing a place on the island the explorer has not visited yet. Or the dirt from any one part of the island gives an animation that is relevant to…
  • Example - Drop a flower into the sphere and an animation of an orchid flower bending down to the ground and a caterpillar curls out and separates from the flower - unfurls drying of wings of a butterfly as the figure stretches and picks a petal from another smaller flower and continues obvious cycle animation
  • Possible ideas - Make solid objects from the artifact dropping in dream sphere - first thing generated is lines that grow thicker and colored to merge in to solids? Kind of a digital effect though - make it more subtle? And also grounded in something old styled  - perhaps fog condenses down to form the lines first and then the lines weave - interleaving - dream weaving - very cool animation possibilities - but probably better to morph out of the available steam and fog - perhaps the part of the island the artifact is from may influence the vision - visions might be better for animating by being shrouded or all else of the dream sphere if fogged.  if one artifact is in motion then any others are frozen until the next one is done?
  • When artifact is thrown up by a dolphin (jump up into the air)  then  condensation sphere could disapear.  Combinations of artifacts dropped at same time or in order to get new response in the wishing well?


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