- The caves are your way to the next levels of the Underground Sequence of consciousness.
- Alternate way to enter the caves. You notice others taking the first aqueduct they come to and sliding down until it intersects with a volcanic opening in the sphere wall - the other users disappear into the opening.
- Copying the others you come into the lava cave and hear the rush of air.
- Following the tunnel you see multiple pathways but every intersection has moss hanging from the ceiling - you go in the direction the air pulls the moss.
- You begin to hear a strange whistle of air getting louder. One cave branches off to the huge grilled vent on the Crescent Moon Mountain side - the participant will be drawn down by a whistling sound. The sound should be familiar if the explorer came near the mysterious outer vent on their way up from the Euro Dreamsacpe. Seeing the vent from the inside they will remember hearing the sound a little differently from the outside - recognize the sound it makes with excess pressure billowing out of it.
- Vent makes hellatious noise on incoming part of high tide - occasional wisps Seen from a distance from outside the vent - or early in morning it is obvious - these are the countless details the observer may not pick a up lot of them - but will be thrilled by the ones they do see.
- Skeleton of a creature lies on the inner side of the vent.
- Continuing up the tunnel you see a petrified body of an antelope on the cave floor.
- Lowest caves - sex - the lowest areas are conveniently salt covered and little detail - eating - violence - child bearing - slavery - executions - dying of old age - scientific discovery - military - but all these are not just lumped together but divided into opposite sides of the dream sphere.
- Salt caves or salt formations would be pretty - a good environment rule - could use funky salt encrusted primal statues that aren’t so bawdy because of the crusting at the lower primal level caves of the sphere.
- the sea salt encrusts all the lower mind examples of humanity in the branching caves - slavery and other forms of suppression might be kept to one specific negative cave or to one side of the sphere.
- some of the caves because of the lay out of the floor are flooded with water.
- branches of caves going away from the intersection with the condensation sphere is where to put all excess art.
- the higher it is on the sphere branching then it is closer to the surface or more sophisticated human activities - the lower stuff is more primal and subtle to go with the lower part of the mind - maybe a difference from left and right side of brain too
- some of the lower caves could be steamy and dripping from moisture of the condensation sphere combined with the volcanic heat in the farthest reaches of the cave system everything should be whispy fogging with air movement - with ornate structures carved into the rock and ornate lighting in the water.
- one cave intercepts some of the condensation run off and this pool connects to a pool opening to the surface.
- caves so big they dwarf structures and stuff inside them - they have their own air pressure differences from outside fluxing wind or temp. A lot of wind and air song
- one cave has scientific tableaus and leads to the cave where radioactive ore is mined - this is an opportunity to show early mining technology and tools and perhaps interaction with mechanical lifts - water cannons etc.
- one of the highest caves branching from the sphere (higher consciousness) - so one of the caves branching out from the sphere leads to the binaries area - that cave should probably be a cave with artists in the vein - that we all have art inside us - the condensation sphere is clearly a Nemo creation but the rest of the subterranean sequence is disassociated from Nemo - subconscious to conscious.
- Make a huge chasm over lava far below for a bridge to go over in the caves - goes with the source of steam power in the condensation sphere.
Lava Tubes
- a few flickering electric lights
- volcanic and lava and bridges all over
- in the middle of the volcanic caves is one of the bigger caverns with petroglyphs from around the world - could have separate walls labeled somehow with the area of the world each set is from
- the theme is all these petroglyphs from around the world show similar symbols and the desire to communicate and art is internally universal
- use iron girder bridges
- could put in an area with old mining mechanisms to interact with - lifts etc. - a chance to change from natural cave walls to more angular human changes
- add echoing in the caves to voices - maybe there is a a cheap way to take the participants voice and do an instant echo (not an echo that is delayed) right back out of that participants speakers as if in closed environment - make sure there are other opportunities for more environmental echoing
Keep Following the Trail..