"..and in that respect moderns are not more advanced than the ancients. It required many ages to find out the mechanical power of steam. Who knows if, in another hundred years, we may not see a second Nautilus?" Nemo
- Access Nautilus by swimming up into its pressure pool
- see the green underwater glow of sub upon the bottom of the lagoon's deepest
- dolphins - trained by Nemo? Old scar-faced one protecting the sub - is a barrier to gaining sub? - must make dolphin believe you are allowed?
- The Nautilus resides in an artificial pit dug into the deep end of the lagoon and the excess coral "dirt" is piled around the pit making it impossible for the explorer to get over unless falling from above by way of the gas vent
- Escape from this area by finding a path that winds out of the pit to give great views of the Nautilus from one side
- first indicator is seeing light glow from deeper below - make it so there is a hand rail effect so participant can't jump directly down to the source - making it so they have to find way downward to deepest part of lagoon
- Nautilus - imagine the lighting possibilities and the fish attracted to the lights - putting the sub exterior only is a tease for the user to see the imaginative possibilities - the desire to go inside - save the mystery that Nemo is all about
- just as the participant gets close enough to start seeing details (can see lights further out) the Toccata music from the movie cuts inby pipe organ of course
- graveyard - mixed carved coral stone religious icons - another statue of same woman as above - now unchained and smiling over the graves - juxtaposed against the harshness/isolation of the Nautilus mission
- lotsa fog and close distance clipping in deep end to allow high poly Nautilus
- have bubbles coming out of Nautilus
- Because the nautilus creature has closed chambers lends reasoning to have sealable chambers in the sub, since it was named after it – so classic sub compartmented chambers/doors
- use shaders to make it appear there is substance up the diver entrance and in the parlor windows
- humming engine noises
- put reflected water animated texture on structures near water across from a light source and use lighting on the polys so it only shows low on a structure - great for lower opening of Nautilus showing on sand below it and for any body of water
- put scratches and discoloration on the front 1/3 of the Nautilus
- the style of the sub inside and out is of pompous blazonry and bold renaissance – heavy and square and formal
- make whole area glow from sub lights or in arcs that cover cemetery etc. – turn statue so only half is well lit – users light shows the colors such as the purple coral of the grave stones and statue pedestal
- make the propeller a multiple chain for great water channeling of h2o column which could be used for excavation - to clear the debris of time from Atlantis ruins – perhaps the route of the sub and the area around it is scrubbed clean as a clue
- put scratches and discoloration on the front 1/3 of the Nautilus as in its use as a weapon of destruction
- purple coral grave stones and use purple coral as base for statues in the lagoon
- Style the wrought iron supports under the Nautilus with art such as mermaids with horned narwhals – perhaps as supports visible from underneath sub entrance for divers and visible within windows of the sub in parlor
- The Nautilus should be treated like a large ship as far as the grandeur of its internal architecture - unlike a real submarine, the fantastical Nautilus can have 2 story rooms with winding seaweed styled staircases and jellyfish inspired chandeliers
- use the photos and paintings in the sub (according to the book) as a surreal pull into the picture as 3D art so you can walk around in it - paintings would be transformed into 3D statues colored and textured in the style of the painting - with cool background sound effects floating within the painting or photo - the photos would be black and white and would be statues in gray scale - we need good scans of the very first days of photo
- Mysterious Island novel (sequel to 20K) details some of the paintings as those from European masters - details in some versions of the translation from French - could even give some of them the texture of the real paintings brush strokes in thick oil - or split up an image so it only appears from certain angles
- Nemo: In the Nautilus Study: (full of Nautilus design schematics and maps of trade routes and charts of wrecks for plundering) "In myself I find the insidious nature of my enemy, I find myself subjecting all to my private designs"
- a grandfather clock - only electrical with the classic chimes - to sit next to the chess board in the lobby/museum of the nautilus to enjoy the huge windows
- find pre-century/1867 books - 12,000 or 20,000 books according to different translations - solicit on the web - with stories or events detailed - use as basis for some of the surreal events staged elsewhere on the island
- surreal events for the nautilus to see out its windows at specific depths versus specific places
Keep Following the Trail..