- When all the dualities have been exhausted then you come to a single half sphere
- Entering the last half sphere animates outward into a cavern
- the room is lit by a plate glass oculus (ceiling) of light through what appears to be water and a beckoning shaft of blue light attracting the explorer to enter
- When you step under the oculus and look up then the round oculus (the room is essentially an eye) expands to envelope the explore in a blue globe and then the continents fade in to allow the explorer to turn and survey the planet they float within
- You are raised up till your eyesight is directly in the middle of the Earth sphere
- The sphere changes from the standard glow to a representation of the moon
- 1/3 of the globe is in the darkness of night - the lights of the cities and highways show the nations of the darkened Earth - day and night shows on the globe - beautiful city lights and ocean and weather effects
- The Earth is set to true local day and night conditions and perceptibly rotates to show the creeping movement of day and night (same speed as watching sunset)
- After some kind of trigger the user exits the sphere and rises through the plate glass light entrance above and into the lake of the crater
REENTERING THE WORLD - THE LAKE OF THE CRATER
- Roman Pantheon dome sphere - use the half dome architecture plus glass top oculus that is the volcano lake bottom - if a dirigible flies overhead what cool effect could participants do for each other? Perhaps a sunray focuser on the volcano rim fixed in orientation to the sun to keep light into the dome
- at least have a prism at top that casts the colors of the rainbow into the pantheon until activating the globe - refracted sunrays play on the walls
- water trickling down side of Pantheon wall from the glass window at top - so explorer knows obviously a body of water you are under -dripping water sound and rivulets and puddles
- when you step into center of dome then you become centered into a fade in from the inside of the earth with 3D transparent relief seen from the inside in all 6 directions- a true mother earth view - with weather and true day and night - as dictated by real world and the lighted/daylight side is dictated by the light shining through the top of sphere - wave dappling (from the lake) shinning on globes translucent surface so light goes through top to the side of globe - on the night side can see the city lights - city lights will look absolutely cool bouncing off the underside of cloud cover
- visual global awareness - the Chile coast is going into night - tilted axis would be very cool and easy to do depending on time of year - so whatever hemisphere you are in (if the program is eventually true to life) - if it is Winter then the globe is flipped on its axis -(to match up with the sun coming through the top of Pantheon sphere) -sun light on the ocean parts could be very cool and show the actual lay of terrain in the ocean bottom - how Nemo like - to see all from underneath - the continents would be mirrored reflections horizontally (compared to normal view) and rotation would be from the viewers right to left (unless world is flipped as above) - done with those mental gymnastics yet?
- this is also a dose of reality - as you automatically look to the area in which you live - it is hard to escape how much brighter the night time (city lights) is in Europe, Japan, and USA, compared to S America and Africa - no better way to physically show social conscious themes then showing the whole world at once with real night and day rotation
- explorer still wouldn’t know they are under a volcano unless someone told them - hopefully participants in explorative virtual worlds will not reveal to others what they haven't seen - another cultural aspect we will explore with thousands of others
- at a trigger from the participant to leave - the globe disappears and the Pantheon turns upside down - the former floor dissolves to water and the rest of the Pantheon dissolves into lake bottom and the glass to the Pantheon on the lake bottom is still there - the participant floats up to the surface (with the same sound effects heard each time the program starts up and stops with the sounds of water and bubbles - an association with a beginning) - the half sphere of the Pantheon turning upside down and transforming into the rough half sphere of the volcano crater is some symbolism - as is the coming back into the world by way of water - the leaving of subconscious
- Make globe in pantheon of a non-collision model so it is high polygon – add spot lights to the walls that rotate with the globe, as if the color of the continents is reflecting – make it noticeable - use this in applicable areas in rest of shareware
- Wavering lights at top of pantheon from sunlight and spotlight that is moving at same rate as the one at observatory and globe is in sync for one rotation per sun revolution – uh oh – so this is an indicator of what part of the world NM is in
Keep Following the Trail..