- Each dream set when triggered, removes the explorer and starts them into an Initial Flight through the underwater part of the structures
- Dream sets can't be seen from the air or any distance. Only way a whole set of dream structures can be seen from air or distance is during a thunderstorm. The rolling sound of thunder makes all visible in its expanding arc and then fades away again until the next roll of thunder
- The EuroSubconscious zone is on the Eastern half of the island and could be discovered by the Explorer before any other significant human structures
- By cliff design the Explorer can only access by intersecting the zone at the beach. This will force a linear chronological progression of the architecture through the ages
- When the Explorer comes upon the beach with the first set of architecture, the scene fades into an underwater sequence (insert dolphin stuff here...
- make structures surreal through interaction - statues that move or structures that only materialize as you walk toward them
- the time and dream theme is heavily explored here, ruins etc.
- can preserve a theme of Nemo and his secrecy by making the structures even more surreal by making them translucent - the theme is that no structures are out in the open - consistent
- explorers will encounter the land structures and then later will reconnect to them through the later discovered underwater parts of the dream zone sets – gives senses of space and connection – so in the later versions of NM the dream zones will be half underwater – drowned in time
- 2nd set of structures curving around the east and north side of volcano so that you can get up on a higher path early in exploration to see into the water from above - allowing the explorer to see something that will drive curiosity, the rest of the dream structures of that dream set/zone - and a hint those structures will probably be available some how - see same from the north end of cliff rift when looking down into the shallows off the swamps
- oldest structures are only available once you get to the submarines - symbolizing having to plumb the depths for lost roots
- being located at the transition of sea to land - consciousness to subconscious – drowned in time or not - also all 3 collections are closest shore to the sun - Nemo and his "power of the sun" - but also this helps with lighting for the underwater structures (eventually that will be the engine we will work with - true stellar physics)– also makes it so the southern side of the island can be better explored later in its use and not be reminded of the dream zones since they are on opposite side of the island – so good separation
- to age the structures into ruins by the end of the day the program can make a time check when the participant comes into that level - a different stage of devolving per day light hour – later versions this might be a steady transformation visible to the eye that happens over the first 10 minutes in each locale within the dream set. transformation could also be done at a fast 3 minutes and only on structures the explorer isn't looking at. So look at a statue and then look away then look back and it is that much more aged, but not as much as the structures within visual range that you haven't looked at. so an explorer could make there own symphony of time by controlling what ages by looking in one arc for a minute then go down a path etc. Perhaps any set of architecture only starts aging once within a certain visual range so little areas are activated by presence and as you weave through a setting you will see your influence
- ruins later in day might have a very lost ambiance like half covered by sand dunes
- if all structures are in ruins by the end of day then this encourages a behavior pattern - this will encourage a shift to the indoor areas at night such as the Underground Sequences or the observatory
- dome and spars with out the glass as in ruins ( I later realized this was like the Hiroshima dome - suppose this would become anti-war)
- seeing out 2 doors 10 feet apart would really do a cool frame distance thing - on whatever terrain is framed there - could use this on a jungle Buddhist temple - white marble - black obsidian falls - volcanic - maybe see through agates as a portal to dreams?
- maybe all dream structures in certain spots could reflect architectural themes such as all circular such as minaret’s on SE Asia structures - so modern churches could emphasize round windows (keep throwing in church as example of art that can be manipulated to go with any theme structure we want to emphasize to bring about global linking of architecture
- use lightning and its thunder to restore all structures to newer and lighted up (this could be a weather control of the explorer to reveal the structures in the later part of day when they are decayed - some buildings renewed to twice the height, ponds and fountains and amphitheaters will appear that were filled with dunes - great to see from a distance as the thunder sound line moves though the city- scape - so you see an arc of structures lighting up and then fading - as sound radiates from the source - when lightning strikes it might reveal clues to interactivity
- any architecture associated with transitional levels of consciousness - we will try to keep it narrowly defined to dreaming and make standard architectures into the surreal if need be
- all cultures as you move back in time have more and more connections with dreaming as a part of their culture - for instance most of the classic Greek temples were dream shrines such as Delphi's shrine of Apollo
- most dream associated structures through out the world are pure art already
- always ways to mix up structures - things like both China and Europe have dragons and lions as motifs
- only structures on the island that are above ground or not hidden except the Observatory – but fit aesthetically by being surreal and temporal - the dream structures will have translucent effects to make them figments of the mind
- make structures surreal through interaction - statues that move or structures that only materialize as you walk toward them - see the Carousel example below
- can preserve a theme of Nemo and his secrecy by making the structures even more surreal by making them translucent - the theme is that no structures are out in the open - consistent
- explorers will encounter the land structures and then later will reconnect to them through the later discovered underwater parts of the 3 sets - senses of space
- after gathering representative structures from the global cultures then can start separating into 3 different sets on the island - not necessarily by world geographic location of cultures - but could have different zones in the separate areas that adjoin the beach - such as Far Eastern cultural structures in the 1st set in the north east corner of island - western culture in the sand dunes/desert (2nd set) going into beach near the volcano where all is barren etc. - Malaysian in the marsh area (3rd set) to the north west of island - but it would be much more fun and thematic to group by architectural similarities versus geographic groupings
- all 3 sets culminate in underwater at fire domes (very oldest human structure [other than caves] that are associated with the time of dreams - time of day - most cultures consider evening as the magical time prelude to dreams)
- fire dome is encapsulated fires that constantly burn under the sea -in it is deepest dream temple (perhaps all you see is a golden dome with moving light and once you swim into it from the mini-sub you pop into and realize it was fire - from inside the fire is reflected on the water - can’t see out past the dome because of the mirror effect ( but get glimpses of ancient terrain?) - so the Nautilus or mini-sub Dolphin will be needed to see the deeper things - notice the use of technology to find roots - like this program
- could have the oldest cultures in the oldest parts of island and newest in the freshest/barren part near volcano with the lava fields flowing through it - maybe destroying them later in day - other areas become overgrown and crumble - surrounding area could just erode through time - don’t necessarily have to lump cultural structures by areas of world - put some structures in opposite associated terrain to get more surreal?
- structures in the 3 collections flow downhill from most modern to ancient - any that are still a part of culture are above water and the rest are in/under the surf and the rest are deeper and deeper as time falls back - very cool way to communicate how much culture in the past was in touch with art and the inner self versus later cultures
- as European examples of dream structures - next to shore is the grand church with stained glass etc. - have one stained glass church underwater in shallow enough water with sun coming through the glass - then Greek dream temples deeper under the water
- maybe separate structures into set of architecture themes - have an area of all round structures like campfires to carousels
- maybe all dream structures in certain spots could reflect architectural themes such as all circular such as minarets on SE Asia structures
- statue in the middle of a park setting shows the stage of life relating to the season - but all are joyous and non-denominational - children spring - couples summer - accomplishment - fall old but happy and peace full watching same children from earlier - a time theme here
- example of surreal uses of structures: 4 Japanese arches - each is an entrance from one side to portal to a different season of the same Japanese garden - small Spring growth to Summer abundance - to fall colors to snow covered - use portals in a dream way - like a garden wall square with 4 entrances and each is a different season of the same garden - frozen ponds and leafless trees versus...
- dancers in formal Chinese dance theater on the beach in association with one of the structures
Keep Following the Trail..