Carousel Details
- The carousel is why this terrain is a primary attractant - it will have that much interaction and beauty
- the big draw of this terrain is the carousel - users will habitually do the dolphin camera ride and the walk up the hill side and this ritual will train anticipation/objective to the top
- Turning to night and local fogging
- once within a certain range then carousel lights and music start turning on - carousel doesn’t start spinning until participants are on the platform
- once on and carousel is spinning it rises up until fogged in all 6 directions as it rises into a sky box including stars and moon
- a full moon is placed with the stars and has a surreal animation of its own - moon rotates at a visible rate and the moon is bigger than reality - animated galloping horses across the surface etc. transforming to racing jumping dolphins - ideas? - some kind of animation or static rotating images on the moons surface
- interactive element is ability to stop rotation or adjust the speed from stop to the fastest speed and ability to make carousel go back down to the ground
- door in center housing of carousel allows climbing up to roof of carousel to see moon and stars in rotation
- Might be the only sky view of the island until the explorer achieves their personal dirigible
- a symbol of youth - and any association with youth becomes a memory of times when we were closer to the dreams we remembered better in our youth - perhaps each set of dream structures should have something strictly limited to child-hood associations
- as you approach the carousel its purpose is not apparent - roof is vaguely a carousel roof with broken lamp posts (only in this case hanging upside down from edges of roof) - an evening dream sequence starts up/so it fades in and swirls in like clouds - lamps turn on and music fades in - then the core center of the carousel's rotating background - then a zebra going opposite direction - then a lion chasing it - and then both turn into saddled carousel rides - another pair appears 2 dolphins jumping - 2 horses playing - kangaroo and ostrich - some pairs become rides right next to each other and some stop to become rides one behind other - like a giraffe and baby - some of this is activated as you step closer and others by sequence - don’t make it so player can test by inching closer and closer - should only be a few triggers by distance - once explorer is on a saddle or bench then carousel lifts off into the stars passing by the skyscrapers
- Perhaps a way to trigger Asian or African or South American specific carousel animals before getting on the carousel
- can crawl up through door in center to the roof and quieter music - only way off is to step off the carousel - stepping off triggers animals flying off into the star patterns after turning back into live creatures - as glow of lamps die the ground appears like you never left it and terrain fades back in - symbolizes how all carousels take us away from where we really are - see the constellations - maybe some cool motion blur to give the stars circular tracks against the sky as the view rotates
- a golden ring as dream artifact (for use at the dream sphere) at the carousel
- when carousel lifts up it climbs and rotates slow to see the terrain slide downward and possibly catch participant off guard instead of being obvious the carousel is lifting off - great example of the detail needed - to control the carousel the explorer could ride the turtle slows the carousel for that participant and riding giraffe/rabbit speeds up/climbs to highest altitude etc. crocodile would bring back down to the earth
- carousels mural on the middle part is longer than realistically possible by a 100 fold - give another thing the player can do - watch the art flow by while riding their critter - the mural screen could flow up or downward and even reverse directions
- mural could be 2 layered/ 2 panels deep for scrolling effects and more layers per different scenes - something to add to over time
- Center mural could also be unique to each ride critter
- all this to powerful music like the ninth track "Message" off Vangelis' "Direct"
- Interactive fog is a must! All the rides in rotation could do absolute beauty with fog as it moves through colored lighting - might have static animated fog to look like it is swirling round the objects in the carousel
- Carousel is 4 times normal scale – so it is huge!! This is important impact
- Visually the carousel roof is a Crown and Jewels Effect and the crown could float above the terrain until approaching fades in the lights to reveal the carousel
- when approaching through the fog the day turns to night - the explorer may find that reversing direction turns back to day - then explorer approaching Carousel can see glow of lights and then what looks like a giant crown - only by coming significantly closer does the rest of the carousel become apparent
- As you approach the carousel its purpose is not apparent - roof is vaguely a carousel roof with broken lamp posts hanging upside down from edges of roof - an evening dream sequence starts up/so it fades in and swirls in like clouds - lamps turn on and music fades in - then the core center of the carousel's rotating background - then a zebra going opposite direction - then a lion chasing it - and then both turn into saddled carousel rides - another pair appears 2 dolphins jumping - 2 horses playing - kangaroo and ostrich - some pairs become rides right next to each other and some stop to become rides one behind other - like a giraffe and baby - some of this is activated as you step closer and others by sequence - don’t make it so player can test by inching closer and closer - should only be a few triggers by distance - or make this totally controlled by explorer so they can back off and reverse all effects - once explorer is on a saddle or bench then carousel lifts off into the stars
- carousel lifts up after spinning starts and the explorer is on board - it climbs slowly and rotates slow so explorer will see the terrain slide downward and possibly catch participant off guard instead of being obvious the carousel is lifting off - great example of the detail needed - to control the carousel (giving interaction) the explorer could ride the turtle to slow the carousel down for that participant and riding giraffe/rabbit speeds up/climbs to highest altitude etc. crocodile would bring back down to the earth
- At first a crown and then the spinning and roof raises? When right up to it after seeing jewels up close – maybe can see the landscapes and the creatures of the carousel in the jewels or just make um translucent enough to get hints – then before raising the roof make all creatures transparent so they fade in – if too many polys then the only appear when user approaches that part of carousel - and after inspecting for a certain time then the roof raises to reveal the carousel and then the mythic creatures fade in – with the Greek and roman mythic first, centaur, sphinx (half bird/half lion/ sometimes half human) renaissance/roman style dolphins, winged horse, phoenix, winged lion, and then unicorns, dragons and mermaids – all enslaved as we want the beauty but also to posses it – buy animal models and then stretch into a certain style and modify and then sell as mythic models
- interactive element - ability to stop rotation or adjust the speed from stop to the fastest speed the frame-rate can handle - and ability to make carousel go back down to the ground
- Dual rotation carousel – exterior/roof at one speed and core and platform at a faster speed – changeable by the explorer and also random for dynamics
- Roof or inside ceiling also has independent rotation and all the parts including independent roof are variable and can reverse direction – with a very true carousel feel – disorienting – racing in the wind
- once within a certain range then carousel lights start turning on - music - carousel doesn’t start spinning until both participants are on the platform
- once on and carousel is spinning it rises up until fogged in all 6 directions and rotation stops as it rises into a sky box that simulates spinning without any fogging - so skybox is a rotating camera including stars and a moon actor or the box it self is rotating in the skybox
- door in center housing of carousel allows climbing up to roof of carousel to see rotation of the top of the skybox stars
- can crawl up through door in center to the roof and quieter music - only way off is to step off the carousel - stepping off triggers animals flying off into the star patterns – patterned after their shape – so cameras attached to the explorer take over the view to center on the creature as it transforms and flies off and melts into the stars - after turning back into live creatures - as glow of lamps die the ground appears like you never left it and terrain fades back in - symbolizes how all carousels take us away from where we really are - see the constellations - maybe some cool motion blur to give the stars circular tracks against the sky as the view rotates
- Have flashes of Stonehenge match into the matching structure of the carousel to tie the whole terrain together – the mid circle is the carousel core – could also have water fade in alternately even with dolphins – and of course the carousel slows to surreal water speeds
- a golden ring as dream artifact (for use at the dream sphere) at the carousel
Carousel Details
- make carousel a jeweled crown effect!! royalty again versus slavery - the evolution of carousel continues
- Use the pretty purple of Korean amethyst for the jewels of the carousel – use same color for velvet tapestry cloth hanging in folds from the roof – perhaps cascading down as the roof raises from crown to carousel shape – alternate 2 different shaped jewels around the carousel or use them in pairs with one above the other such as tear shaped below a bigger jewel shape of royalty – symbolic
- Make faces of jewels with shaders versus reflection for surreal and make them transparent so can put another shader inside to get internal movement for surreal
- make all carousel and models in gilded gold after embossing, after shadowing which gives an antiqued look after embossing, could do silver accents - give supports an arched ceiling support in style of crown radiating from center - so the structure is as much art as anything else!! Make the structure metal with fluttering cloth as filler so eventually it will be very cool in spinning - cloth drops between spans so curved shapes within industrial metal Victorian effect
- Use purple tapestry on inner ceiling shaped like it is hanging in drapes so it moves in waves as carousel spins – so it looks like air movement (terrain object?)
- make fabric appear to move as carousel spins
- Roof could have another speed and could go faster than rest so purple hanging ceiling fabric shows fluttering in the wind
- Purple ceiling felt is strung semi tight so the wind ripples it lightly – ripples should radiate from center so soft waves wider at outer edge of ceiling versus central core
- Gold Gilding
- All gold including creatures except for jewels, mirrors, and purple ceiling fabric – gold has some reflection of the lighting
- Decorate the gold gilding of the carousel with sprigs – flowers – vegetable – and animal to go with mythic creatures and tying nature to the ownership and sovereignty over all
- Stars – make them scintillate with transparent animated 2nd texture layer – or a layer that moves with holes to show star through
- add a light source off the moon for the carousel -a full moon is placed with the stars and has a surreal animation of its own - moon rotates at a visible rate so can see all sides of the moon and the surface is much wider than reality - fills half the sky - animated galloping horses across the surface etc. transforming to racing jumping dolphins - some kind of animation or static rotating images on the moons surface
- Access to the roof for more star and moon view and to see the island - so the crown becomes hand rail
- View should allow to see the reflection of moon off the ocean and the lights at the observatory calling for the party to move on if they have their personal dirigibles
- For stars once the carousel rises – twinkling effect with more than just white coloring – with the rotation of the carousel the stars will never be still - Add motion blur on the stars for the carousel rotation - perhaps trails of twinkle drifting off the stars closer to the horizon since the are moving faster
- Make central housing carousel mirrors reflection for surreal and landscapes in carousel like portals onto the scenery – maybe of a camera view on other side of carousel making something 15 feet away appear 3 – to be physically surreal
- antique the mirrors surface! with bubbles and losing silver leaf in back by adding texture on top of other texture, uses of multi layers unlimited by all but memory – maybe the holes in the silver leaf show a view into another place and time – maybe related to the mural next to it
- In one variation the mirror/paintings could be replaced by holes to see through to the other side of carousel but the view is skewed to see them from much further distance than they are and perhaps that view is in daylight or even fogging or swirl fog
- carousels mural on the middle part is longer than realistically possible by a 100 fold - give another thing the player can do - watch the art flow by - the mural screen could flow up or downward and even reverse directions
- mural could be 2 layered/ 2 panels deep for scrolling effects
- all this to powerful music like the ninth track "Message" off Vangelis' "Direct"
- Carousel with reflective floors or shader to fake it so no conflict with mirrors on center core
- Double tiered/platform carousel as in my hallmark statuettes version – consider having rolling platform that is uneven or steps running with the rotation of platform or radially to and sunken terrains
- Possibly able to do fly mode but means you are caught up in the circular air flow of the carousel (or stay in place while carousel rotates by you) and can only go up or down until you go back to floor mode
- Carousel should be able to use lots of textures that are reversed to make symmetrical murals twice the width or height of the actual texture
- Make the landscape panels as visual portals pointed at landscape texture or as sky box which has continuous landscape in it! Could also make some physical portals to walk into the another environment or the different areas of the euro subconscious
- Sliding surreal textures etc on the columns of the carousel
- Reflective surfaces or mirrors that reflect something different than area that is actually there.
Mythic Creatures
- Make mythic creatures that are also stylized in a certain way – to keep from being too cutsey carousel to avoid fantasy style with dragons etc.in modern form
- Creature subjugation on carousel: one foot chained, sad expression, saddled, mouth bit, or lassoed, muzzled, or with a spear in it
- All mythic creatures are bridled some how – with mouth bits, foot shackle, but maybe all subjugation disappears after lift and liberating new moon shines on them!!
- Inner and outer ring of creatures on different height platforms going at different speeds – maybe speeds are in a loop where they are constantly shifting so no one platform is fastest! – dynamic
- eventually the carousel animals could morph back and forth into mythic beasts such as dragons etc
Extra Terrain Details of the Dream Sets
Path
- as you climb the slope - timed path to bring full night once at the carousel
- terrain is a series of climbing terraces - slope curves around the side of a mountain - so much of terrain is blocked to keep those frame rates up - worn paths through the rock where grass areas are separated into terraced steps up the slope
- trail color in European dream is deeper in the climb spots and stair step areas stone that is put in for steep areas versus less trail in the open and flat areas, darker green in some and dirt show through in deeper cuts of steeper areas
Trees
- Trees - they will be art - not just detail - isolate and make them stand out
- Surreal textures on trees – rocks – etc that move and shift just barely noticeable?
- see last half last episode of fantasia where only the trunk and bare branches are close enough to the ground for close inspection and leaves and smaller branches up higher – a
- see Mt. Olympus episode of fantasia for vegetation and classic gazebo – if surreal textures and SHAPES are used then it works – for instance maybe a real cool trunk and branches and then wrapped in a shape (like a misshaped balloon) that accents the branches that is transparent green and leaves that are not transparent but swirling around the surface of the balloon! Maybe use a particle effect with leaves that swirl around the branches!– off colored/multi-colored
- Need a very distinct tree style – billowy, cloud like in every environment
Rock
- The whole euro dream cliff ridge running along the slope way up mountain is a European style giant dragon - As seen by the light house – head is at carousel - very noticeable up close - Or perhaps a rough stone dragon shape to a ridge that surrounds one of the areas such as the garden – or have some shapes in stone that are visible from distance and then as approach…
- Some areas with enough masses of rock sprawled over the terrain with meandering paths like a maze with dead end grottos
- Massive amounts of cool fantastical boulder geometries, arches, islands of rock with plants and trees on top – very up an down 3D - have 2 rocks that juxtapose from certain angle or from certain planned vantage point to line up into bird shape etc. - also rocks that transform on triggers so from distance they are obvious - heads - creatures, etc. but as you try to approach they morph slowly to unrecognizable - encourage explorer to be alert to look out at all distances - the criteria is that one could go through a surreal set and never see all the possible shapes in the terrain
- take huge boulder with big crack running through it and use parts of it rotated in any direction and stretched/condensed to make one huge meandering vein
- make lots of transitions between different types of rock textures – rich – also use terrain and paths to give transitions from one rock patch to another etc. – some boulders with more cracks in rocks at top where moss etc breaks it up
- alternate rock structures with some cliffs with vertical cracks – some with horizontal and diagonal
- use red ochres, blues, blacks, browns on rock textures
- Use a string of lights to accent a layer of rocks – or even better, use a spot light that can only hit designated polys so that it only effects the rocks and is filtered by a spotty alpha filter!!! Surreal
- add falling rock and other movers, decaying structures falling apart
- use green moss texture on rocks in ponds
Extra Euro Ideas
- Have fairy lights that move by self near user to show off shadowing on 3D and height map surfaces and to reveal structures!
- Structures that can be seen from a distance but fade in and out on a random basis and then when within reach they only show the closest edges or with a carried light source
- structures might use lots of translucency to add to that surreal dream thing
- Invisible structures that only the light of the user reveals parts or the structure casts shadow from user – so all is darker and lighting up the floor within rooms shows edges including stairways - use this to flesh out decayed structures. Such as a whole castle structure fades in just barely with the light of the user – but parts are still physically in place as ruins – also end up getting high into castle and look down on surroundings – perfect DENSITY - More into one area – overlap even – so dynamic views etc. and of course lends to that surreal impact – can use cheap repeated materials/textures since little is seen at a time and it is see thru
- an alternate terrain in all gray scale (with some sparse hand coloring effects?) so alternate terrain will be limited to 8 bit color – or just limit it on individual textures and leave the buildings colored? Do euro in total sepia tones and color? (easy to do with gray scale textures with one color added and vertex shading – cheap on texture memory) – subdued colors – Maxfield Parrish style – faded unique color style but all in warm tones
- Triggers when moving through an area rearranges structures and trees perhaps into or out of circles – perhaps some structures have disappearing parts or more is added to the area or replaced!
- Make some structures that do incredible things with snow or rain – maybe like a rain spout with a fountain effect? Or sprays water in a fan into lights to pick up all the light colors in the air - perhaps by overdone leaded glass scenery - huge painted glass in a circle with fountain in middle with sun and reflected sun into the fountain - of course the whole thing can rotate in the sun for moving colors in the water spray
- dunes and beach and under water sand wavelet surfacing and an algae area would be easy - smooth dunes and with some wind cusps
- could do whole euro terrain in saturated mono colors such as all of a temple in purple etc, the landscape in gray etc!!!
- mix dark and light green grasses for rich textured lawn and overgrown areas
- Lotsa decayed/scavenged structures in euro, paths, walls etc on upper slopes – time theme - half buried
- Many ruins or fragments of European stuff lying along upward paths - bluish white distance fogging will be like a super hazy day and surreal - suggestive of a European version of heaven
Keep Following the Trail..